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AI Insights · Timothy · July 2025

Top 5 Vikings Games Performance in South Africa: Q2 2025

Discover the performance trends of the top Vikings games in South Africa during Q2 2025, with insights into downloads, revenue, and active users.

Top 5 Vikings Games Performance in South Africa: Q2 2025

In the second quarter of 2025, the performance of the top five Vikings-themed games on a unified platform in South Africa showed varied trends in downloads, revenue, and active users. Here's a closer look at each game's metrics.

Viking Rise from IGG.COM experienced a notable increase in weekly revenue, peaking at about $1.8K by the end of June. Downloads fluctuated, reaching a high of approximately 4.2K in the last week of the quarter. The game maintained a strong base of active users, starting at around 29.6K and rising to nearly 33K by the end of the quarter.

Kano Games’ Viking Clan: Ragnarok had modest revenue figures, with a peak of $22 in early June. Downloads showed a gradual decline, culminating in just 18 downloads by the end of June.

Vikingard by Orienjoy International saw a steady but low revenue stream, reaching $209 in early June. Downloads varied, with a high of 126 in mid-May, while active users hovered around 1.2K throughout the quarter.

Bad North: Jotunn Edition from Raw Fury showed minimal revenue, peaking at $40 in late June. Downloads were consistently low, with a maximum of 11 in April. Active users remained stable, hovering around 39.

Finally, Landnama - Viking Strategy RPG by Sonderland saw a late increase in revenue, peaking at $40 in mid-June, while downloads were minimal throughout the quarter.

These insights are based on data from Sensor Tower, where more detailed analysis can be found for those interested in the nuances of app performance in the region.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2025